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- Anyone who has worked with bones knows how tricky they are and how
- difficult to work with they can be. So how about making bones able to
- conform to a motion path? It could not be exact, as bones are rigid, but
- you could get both a conform to path for any object, but with more
- specific control, while at the same time being able to create more fluid
- motion for bones. Here's a simple example:
-
- Fish. As they swim they move from side to side as they travel. If you
- want to move it in a straight line you could use a displacement map, but
- what if you want to make it turn or change direction, taking wider
- strokes in the turn? Or what about fabric? If you wanted to have a piece
- of cloth sailing through the air, or circling a logo while fluttering,
- you could bone it along the motion path while at the same time using
- ripples on the surface.
-
- Being able to assign only certain bones to the path would be essential and
- could make for better control, i.e. six bones along the spine of a fish,
- all conforming to the motion path (or separate spline path?). You could
- then add bones in the
- fins parented to a bone in the spline, but not directly effected by the
- bone path.
-
- But then again it could all be a bunch of hooey...
-
- Cyrus J. Kalbrener
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- Silicon_Cel Digital Animation
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- "...To Render: By Any Means Necessary!!..."
-
- Finger me for PGP pub key:
- 29BA61 1994/03/07 94 55 FC 98 23 E7 1B 6E 3E B7 BA 28 E8 FB 14 F5
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